| transparent = False |
| is_cube = True |
| glass = False |
|
|
| colliders = [ |
| [ |
| (-0.5, -0.5, -0.5), |
| ( 0.5, 0.5, 0.5) |
| ] |
| ] |
|
|
| vertex_positions = [ |
| [ 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5], |
| [-0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5], |
| [ 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5], |
| [-0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5], |
| [-0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5], |
| [ 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5], |
| ] |
|
|
| tex_coords = [ |
| [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
| [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
| [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
| [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
| [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
| [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
| ] |
|
|
| shading_values = [ |
| [0.6, 0.6, 0.6, 0.6], |
| [0.6, 0.6, 0.6, 0.6], |
| [1.0, 1.0, 1.0, 1.0], |
| [0.4, 0.4, 0.4, 0.4], |
| [0.8, 0.8, 0.8, 0.8], |
| [0.8, 0.8, 0.8, 0.8], |
| ] |