| using System; |
|
|
| namespace FastPrint.Geometry |
| { |
| public static class BsplineMitchellNetravali |
| { |
| |
| public static double BSpline(double t) |
| { |
| t = Math.Abs(t); |
| if (t < 1) |
| return (3 * t * t * t - 6 * t * t + 4) / 6.0; |
| else if (t < 2) |
| return (-t * t * t + 6 * t * t - 12 * t + 8) / 6.0; |
| return 0.0; |
| } |
|
|
| |
| public static double MitchellNetravali(double x, double B = 1.0 / 3.0, double C = 1.0 / 3.0) |
| { |
| x = Math.Abs(x); |
| if (x < 1) |
| return ((12 - 9 * B - 6 * C) * Math.Pow(x, 3) + |
| (-18 + 12 * B + 6 * C) * Math.Pow(x, 2) + |
| (6 - 2 * B)) / 6.0; |
| else if (x < 2) |
| return ((-B - 6 * C) * Math.Pow(x, 3) + |
| (6 * B + 30 * C) * Math.Pow(x, 2) + |
| (-12 * B - 48 * C) * x + |
| (8 * B + 24 * C)) / 6.0; |
| return 0.0; |
| } |
| } |
| } |