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| local BiomeConfig = {
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| Biomes = {
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| Forest = {
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| TerrainMaterial = Enum.Material.Grass,
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| GroundColor = Color3.fromRGB(85, 120, 60),
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| TreeTypes = {"Oak", "Birch", "Elm"},
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| TreeDensity = 0.08,
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| ElevationRange = {0, 5},
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| HazardType = nil,
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| FogEnd = 1500,
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| FogColor = Color3.fromRGB(180, 200, 180),
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| Region = {MinX = -500, MaxX = -1, MinZ = 1, MaxZ = 500},
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| },
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| PineWoods = {
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| TerrainMaterial = Enum.Material.Grass,
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| GroundColor = Color3.fromRGB(60, 95, 45),
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| TreeTypes = {"Pine", "Birch"},
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| TreeDensity = 0.10,
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| ElevationRange = {5, 20},
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| HazardType = nil,
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| FogEnd = 1200,
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| FogColor = Color3.fromRGB(160, 180, 160),
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| Region = {MinX = 1, MaxX = 500, MinZ = 1, MaxZ = 500},
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| },
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| Swamp = {
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| TerrainMaterial = Enum.Material.Mud,
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| GroundColor = Color3.fromRGB(70, 80, 50),
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| TreeTypes = {"Oak", "Elm"},
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| TreeDensity = 0.04,
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| ElevationRange = {-3, 0},
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| HazardType = "SwampZone",
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| FogEnd = 600,
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| FogColor = Color3.fromRGB(120, 140, 100),
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| Region = {MinX = -500, MaxX = -1, MinZ = -500, MaxZ = -1},
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| },
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| Desert = {
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| TerrainMaterial = Enum.Material.Sand,
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| GroundColor = Color3.fromRGB(210, 190, 140),
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| TreeTypes = {"Elm"},
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| TreeDensity = 0.01,
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| ElevationRange = {0, 10},
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| HazardType = nil,
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| FogEnd = 2000,
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| FogColor = Color3.fromRGB(230, 220, 180),
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| Region = {MinX = 501, MaxX = 1000, MinZ = -500, MaxZ = -1},
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| },
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| Volcanic = {
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| TerrainMaterial = Enum.Material.Basalt,
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| GroundColor = Color3.fromRGB(60, 40, 35),
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| TreeTypes = {"LavaWood"},
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| TreeDensity = 0.02,
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| ElevationRange = {10, 40},
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| HazardType = "HazardZone",
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| HazardAttribute = "Lava",
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| FogEnd = 800,
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| FogColor = Color3.fromRGB(180, 100, 60),
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| Region = {MinX = 501, MaxX = 1000, MinZ = 1, MaxZ = 500},
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| },
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| IcePeak = {
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| TerrainMaterial = Enum.Material.Glacier,
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| GroundColor = Color3.fromRGB(200, 220, 240),
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| TreeTypes = {"Pine", "Birch"},
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| TreeDensity = 0.03,
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| ElevationRange = {20, 60},
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| HazardType = nil,
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| FogEnd = 900,
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| FogColor = Color3.fromRGB(210, 220, 240),
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| Region = {MinX = -1000, MaxX = -501, MinZ = -500, MaxZ = -1},
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| },
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| TropicalRainforest = {
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| TerrainMaterial = Enum.Material.LeafyGrass,
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| GroundColor = Color3.fromRGB(40, 100, 35),
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| TreeTypes = {"Mahogany", "Walnut", "GlowWood"},
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| TreeDensity = 0.12,
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| ElevationRange = {0, 8},
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| HazardType = nil,
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| FogEnd = 500,
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| FogColor = Color3.fromRGB(100, 150, 100),
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| Region = {MinX = -1000, MaxX = -501, MinZ = 1, MaxZ = 500},
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| },
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| Meadow = {
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| TerrainMaterial = Enum.Material.Grass,
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| GroundColor = Color3.fromRGB(130, 170, 80),
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| TreeTypes = {"Oak", "Birch"},
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| TreeDensity = 0.02,
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| ElevationRange = {0, 3},
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| HazardType = nil,
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| FogEnd = 2000,
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| FogColor = Color3.fromRGB(200, 210, 200),
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| Region = {MinX = 1, MaxX = 500, MinZ = -500, MaxZ = -1},
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| },
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| },
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| TerrainChunkSize = 64,
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| TerrainResolution = 4,
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| WaterLevel = -2,
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| MinTreeSpacing = 12,
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| }
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| return BiomeConfig
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