burme-coder-max / src /animations /particle_effect.py
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"""Particle Burst Effect - Celebration animations"""
import sys
import time
import random
import threading
from typing import Optional, Tuple
from dataclasses import dataclass
from .config import DEFAULT_CONFIG, AnimationConfig
@dataclass
class Particle:
"""Individual particle for burst effect"""
x: float
y: float
vx: float
vy: float
char: str
color: str
lifetime: int
class ParticleBurst:
"""Create particle burst celebration effect"""
PARTICLE_CHARS = ["*", "✦", "◆", "●", "○", "✿", "❀", "★", "☆", "◇", "□", "○"]
COLORS = [
"\033[91m",
"\033[92m",
"\033[93m",
"\033[94m",
"\033[95m",
"\033[96m",
"\033[97m",
]
RESET = "\033[0m"
def __init__(
self,
center_x: Optional[int] = None,
center_y: Optional[int] = None,
count: int = 50,
config: Optional[AnimationConfig] = None,
):
self.center_x = center_x or 40
self.center_y = center_y or 10
self.count = count
self.config = config or DEFAULT_CONFIG
self.particles: list[Particle] = []
self.running = False
def _create_particle(self) -> Particle:
"""Create a single particle"""
angle = random.uniform(0, 2 * 3.14159)
speed = random.uniform(0.5, 2.0)
return Particle(
x=self.center_x,
y=self.center_y,
vx=random.uniform(-1, 1) + (1 if angle < 3.14159 else -1),
vy=random.uniform(-2, 0),
char=random.choice(self.PARTICLE_CHARS),
color=random.choice(self.COLORS),
lifetime=random.randint(20, 40),
)
def _animate(self):
"""Animate particle system"""
self.particles = [self._create_particle() for _ in range(self.count)]
self.running = True
while self.running and self.particles:
lines = []
max_y = 0
for particle in self.particles[:]:
particle.x += particle.vx
particle.y += particle.vy
particle.vy += 0.1
particle.lifetime -= 1
if particle.lifetime <= 0 or particle.y > 50:
self.particles.remove(particle)
continue
x_pos = max(0, int(particle.x))
y_pos = max(0, int(particle.y))
max_y = max(max_y, y_pos)
line_content = " " * x_pos + particle.color + particle.char + self.RESET
lines.append((y_pos, line_content))
if not lines:
break
lines.sort(key=lambda x: x[0])
sys.stdout.write("\033[2J")
sys.stdout.write("\033[H")
for y, content in lines:
sys.stdout.write(content + "\n")
for _ in range(max(0, 20 - max_y)):
sys.stdout.write("\n")
sys.stdout.flush()
time.sleep(0.05)
sys.stdout.write("\033[2J")
sys.stdout.write("\033[H")
sys.stdout.flush()
def explode(self):
"""Trigger the burst animation"""
thread = threading.Thread(target=self._animate, daemon=True)
thread.start()
thread.join()
@staticmethod
def explode_at(message: str, times: int = 3):
"""Show explosion effect around a message"""
for _ in range(times):
burst = ParticleBurst(count=30)
burst.center_x = 50
burst.center_y = 15
burst.explode()
time.sleep(0.3)
print(message)
class SimpleConfetti:
"""Lightweight confetti effect"""
CONFETTI = ["🎉", "🎊", "✨", "💫", "⭐", "🌟", "🎈", "🎁"]
def __init__(self, duration: float = 2.0):
self.duration = duration
self.end_time = 0
def __iter__(self):
"""Generate confetti frames"""
self.end_time = time.time() + self.duration
while time.time() < self.end_time:
confetti = " ".join(random.choices(self.CONFETTI, k=random.randint(5, 15)))
yield f"\r{confetti}"
time.sleep(0.2)
yield "\r" + " " * 50 + "\r"
def show(self):
"""Display confetti"""
try:
for frame in self:
sys.stdout.write(frame)
sys.stdout.flush()
except KeyboardInterrupt:
pass
class ThankYouBurst:
"""Special burst for thank you messages"""
@staticmethod
def show():
"""Show thank you burst animation"""
ParticleBurst.explode_at("🙏 Thank You! 🙏", times=3)
def celebration(message: str = "🎉"):
"""Quick celebration effect"""
SimpleConfetti(duration=1.5).show()
print(message)