burme-coder-max / src /animations /progress_bar.py
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"""Progress Bar - Show progress for long operations"""
import sys
import time
from typing import Iterable, Optional, Union
from dataclasses import dataclass
from .config import DEFAULT_CONFIG, AnimationConfig
@dataclass
class ProgressBarConfig:
"""Configuration for progress bar appearance"""
width: int = 40
fill_char: str = "█"
empty_char: str = "░"
show_percentage: bool = True
show_count: bool = True
class ProgressBar:
"""Customizable progress bar for terminal"""
def __init__(
self,
iterable: Optional[Iterable] = None,
total: Optional[int] = None,
description: str = "Progress",
config: Optional[ProgressBarConfig] = None,
animation_config: Optional[AnimationConfig] = None,
):
self.iterable = iterable
self.total = total if total is not None else len(iterable) if iterable else 100
self.description = description
self.progress_config = config or ProgressBarConfig()
self.animation_config = animation_config or DEFAULT_CONFIG
self.current = 0
self.start_time = time.time()
def __iter__(self):
"""Make ProgressBar iterable"""
for item in self.iterable or range(self.total):
yield item
self.update(self.current + 1)
def update(self, current: int):
"""Update progress bar to new value"""
self.current = min(current, self.total)
self._render()
def _render(self):
"""Render the progress bar"""
percentage = self.current / self.total if self.total > 0 else 0
filled_len = int(self.progress_config.width * percentage)
empty_len = self.progress_config.width - filled_len
bar = (
self.progress_config.fill_char * filled_len
+ self.progress_config.empty_char * empty_len
)
if self.progress_config.show_percentage:
pct_str = f" {percentage * 100:.1f}%"
else:
pct_str = ""
if self.progress_config.show_count:
count_str = f" [{self.current}/{self.total}]"
else:
count_str = ""
elapsed = time.time() - self.start_time
if self.current > 0:
rate = self.current / elapsed
eta = (self.total - self.current) / rate if rate > 0 else 0
rate_str = f" ETA: {eta:.1f}s"
else:
rate_str = ""
line = f"\r{self.description}: |{bar}|{pct_str}{count_str}{rate_str}"
sys.stdout.write(line)
sys.stdout.flush()
if self.current >= self.total:
sys.stdout.write("\n")
def set_description(self, description: str):
"""Update the description"""
self.description = description
@property
def percent(self) -> float:
"""Get current percentage"""
return self.current / self.total if self.total > 0 else 0
class DownloadProgressBar(ProgressBar):
"""Progress bar designed for file downloads"""
def __init__(self, total_bytes: int, filename: str = "file"):
super().__init__(
total=total_bytes,
description=f"Downloading {filename}",
)
self.total_bytes = total_bytes
def update_bytes(self, current_bytes: int):
"""Update with byte count"""
self.update(current_bytes)
def _render(self):
"""Custom render for byte-based progress"""
percentage = self.current / self.total if self.total > 0 else 0
filled_len = int(self.progress_config.width * percentage)
bar = self.progress_config.fill_char * filled_len
current_mb = self.current / (1024 * 1024)
total_mb = self.total / (1024 * 1024)
line = f"\r{self.description}: {current_mb:.1f}/{total_mb:.1f} MB |{bar}| {percentage * 100:.1f}%"
sys.stdout.write(line)
sys.stdout.flush()
class InfiniteProgressBar:
"""Infinite looping progress bar"""
CHARS = ["⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"]
PROGRESS = " █▓▒░"
def __init__(self, description: str = "Working"):
self.description = description
self.frame = 0
def spin(self):
"""Generate next frame"""
char = self.CHARS[self.frame % len(self.CHARS)]
self.frame += 1
return f"\r{char} {self.description}..."
def reset(self):
"""Reset frame counter"""
self.frame = 0