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madhupolisetti/iossdk
SMSCountryApi/Classes/BaseResponse.h
// // BaseResponse.h // SMSCountryApi // // Created by <NAME> on 03/10/16. // Copyright © 2016 SMS Country. All rights reserved. // #import <Foundation/Foundation.h> @interface BaseResponse: NSObject @property (nonatomic, strong) NSString *apiId; @property (nonatomic, strong) NSString *success; @property (nonatom...
madhupolisetti/iossdk
SMSCountryApi/Classes/SMSCountryApi.h
<gh_stars>0 // // SMSCountryApi.h // Pods // // Created by <NAME> on 03/10/16. // Copyright © 2016 SMS Country. All rights reserved. // #import <Foundation/Foundation.h> #import <RestKit/RestKit.h> @interface SMSCountryApi : NSObject @property (nonatomic, strong) NSString *baseUrl; @property (nonatomic, strong) N...
madhupolisetti/iossdk
Example/Pods/Target Support Files/SMSCountryApi/SMSCountryApi-umbrella.h
#import <UIKit/UIKit.h> FOUNDATION_EXPORT double SMSCountryApiVersionNumber; FOUNDATION_EXPORT const unsigned char SMSCountryApiVersionString[];
madhupolisetti/iossdk
SMSCountryApi/Classes/SendSMSRequest.h
// // SendSMSRequest.h // SMSCountryApi // // Created by <NAME> on 03/10/16. // Copyright © 2016 SMS Country. All rights reserved. // #import <Foundation/Foundation.h> @interface SendSMSRequest: NSObject @property (nonatomic, strong) NSString *text; @property (nonatomic, strong) NSString *number; @property (nonat...
H2CO3/yajl-sparkling
yajl_sparkling.c
// // yajl_sparkling.c // YAJL bindings for Sparkling // // Created by <NAME> // on 22/02/2015 // // Licensed under the 2-clause BSD License // #include <assert.h> #include <yajl/yajl_parse.h> #include <yajl/yajl_gen.h> #include <spn/ctx.h> #include <spn/str.h> // the special 'null' value static const SpnValue null...
LuaDist-testing/lua-libmodbus
lua-libmodbus.c
/* lua-libmodbus.c - Lua bindings to libmodbus Copyright (c) 2016 <NAME> <<EMAIL>> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation t...
LuaDist-testing/lua-libmodbus
compat.h
<reponame>LuaDist-testing/lua-libmodbus<filename>compat.h #if LUA_VERSION_NUM < 502 # define luaL_newlib(L,l) (lua_newtable(L), luaL_register(L,NULL,l)) # define luaL_setfuncs(L,l,n) (assert(n==0), luaL_register(L,NULL,l)) #endif
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/entryPoint.h
<reponame>EwanMcA/GameEngine #pragma once #ifdef BM_PLATFORM_WINDOWS extern BlueMarble::Application* BlueMarble::CreateApplication(); int main(int argc, char** argv) { BlueMarble::Log::Init(); BM_CORE_WARN("Init Log"); BM_INFO("Init Log"); auto app = BlueMarble::CreateApplication(); app->Run(); delete app; ...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble.h
#pragma once // For use by BlueMarble Applications #include "BlueMarble/application.h" #include "BlueMarble/layer.h" #include "BlueMarble/Log.h" #include "BlueMarble/ecs.h" #include "BlueMarble/component.h" #include "BlueMarble/Core/timeStep.h" #include "BlueMarble/input.h" #include "BlueMarble/keyCodes.h" #includ...
EwanMcA/GameEngine
Sandbox/src/systems/PlayerInputSystem.h
<reponame>EwanMcA/GameEngine #pragma once #include <BlueMarble.h> #include "components/components.h" using BlueMarble::Entity; using BlueMarble::Ref; class PlayerInputSystem : public BlueMarble::System { public: PlayerInputSystem(std::shared_ptr<BlueMarble::GameCamera> camera) : oCamera(camera) {} ...
EwanMcA/GameEngine
BlueMarble/src/Platform/OpenGL/glError.h
<filename>BlueMarble/src/Platform/OpenGL/glError.h #pragma once #include <glad/glad.h> #include <BlueMarble/log.h> #define GL_CALL(fn) do { BlueMarble::GLClearError(); \ fn;\ BM_CORE_ASSERT(BlueMarble::GLLogCall(#fn, __FILE__, __LINE__), "OpenGL Error: ");\ } while (0) namespace BlueMarble { ...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/input.h
<reponame>EwanMcA/GameEngine #pragma once #include "BlueMarble/core.h" #include "BlueMarble/Renderer/camera.h" namespace BlueMarble { class Input { public: inline static bool IsKeyPressed(int keycode) { return cInstance->IsKeyPressedImpl(keycode); } inline static bool IsMouseButtonPressed(int button) { ret...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/Events/keyEvent.h
#pragma once #include "event.h" namespace BlueMarble { class KeyEvent : public Event { public: inline int GetKeyCode() const { return m_KeyCode; } virtual int GetCategoryFlags() const override { return (EventCategoryKeyboard | EventCategoryInput); } protected: KeyEvent(int keycode) : m_KeyCode(key...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/Renderer/renderer.h
#pragma once #include "camera.h" #include "material.h" #include "renderCommand.h" #include "shader.h" #include "texture.h" namespace BlueMarble { class Renderer { public: static void Init(); //TODO take in the rest of the scene parameters static void BeginScene(Camera& camera); ...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/core.h
#pragma once #include <memory> #ifdef BM_PLATFORM_WINDOWS #ifdef BM_BUILD_DLL #define BLUEMARBLE_API __declspec(dllexport) #endif #else #error BlueMarble currently only supports Windows. #endif #ifdef BM_DEBUG #define BM_ENABLE_ASSERTS #endif #ifdef BM_ENABLE_ASSERTS #define BM_ASSERT(x, ...) { if(!(x)) { BM...
EwanMcA/GameEngine
Sandbox/src/systems/renderSystem.h
#pragma once #include <BlueMarble.h> using BlueMarble::Entity; using BlueMarble::Ref; class RenderSystem : public BlueMarble::System { public: RenderSystem(std::shared_ptr<BlueMarble::GameCamera> camera) : oCamera(camera) {} virtual ~RenderSystem() = default; virtual void OnUpdate(BlueMarble::T...
EwanMcA/GameEngine
BlueMarble/src/Platform/Windows/windowsInput.h
<reponame>EwanMcA/GameEngine #pragma once #include "BlueMarble/application.h" #include "BlueMarble/input.h" namespace BlueMarble { class WindowsInput : public Input { protected: virtual bool IsKeyPressedImpl(int keycode) override; virtual bool IsMouseButtonPressedImpl(int button) override; virtual st...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/application.h
#pragma once #include "core.h" #include "Window.h" #include "BlueMarble/layerStack.h" #include "BlueMarble/Events/event.h" #include "BlueMarble/Events/applicationEvent.h" #include "BlueMarble/Core/timeStep.h" #include "BlueMarble/ImGui/imGuiLayer.h" namespace BlueMarble { class Application { public: Applicati...
EwanMcA/GameEngine
Sandbox/src/components/components.h
#pragma once #include <BlueMarble.h> class MapPositionComponent : public BlueMarble::Component { public: MapPositionComponent(int x, int y) : oX(x), oY(y) {} int oX, oY; }; class PopulationComponent : public BlueMarble::Component { public: PopulationComponent(uint32_t population = 0) :...
EwanMcA/GameEngine
BlueMarble/src/Platform/OpenGL/openGLBuffer.h
#pragma once #include "BlueMarble/Renderer/buffer.h" namespace BlueMarble { class OpenGLVertexBuffer : public VertexBuffer { public: OpenGLVertexBuffer(float* vertices, uint32_t size); virtual ~OpenGLVertexBuffer(); virtual void Bind() const override; virtual void Unbind(...
EwanMcA/GameEngine
BlueMarble/src/Platform/OpenGL/openGLVertexArray.h
#pragma once #include "BlueMarble/Renderer/vertexArray.h" namespace BlueMarble { class OpenGLVertexArray : public VertexArray { public: OpenGLVertexArray(); virtual ~OpenGLVertexArray(); virtual void Bind() const override; virtual void Unbind() const override; vi...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/Core/timeStep.h
<gh_stars>1-10 #pragma once namespace BlueMarble { class TimeStep { public: TimeStep(float time = 0.0f) : oTime(time) {} operator float() const { return oTime; } float GetSeconds() const { return oTime; } float GetMilliseconds() const { return oTime * ...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/mouseCodes.h
#pragma once // From glfw3.h #define BM_MOUSE_BUTTON_1 0 #define BM_MOUSE_BUTTON_2 1 #define BM_MOUSE_BUTTON_3 2 #define BM_MOUSE_BUTTON_4 3 #define BM_MOUSE_BUTTON_5 4 #define BM_MOUSE_BUTTON_6 5 #define BM_MOUSE_BUTTON_7 6 #define BM_MOUSE_BUTTON_8 7 #d...
EwanMcA/GameEngine
BlueMarble/src/Platform/OpenGL/openGLMaterial.h
#pragma once #include <map> #include "BlueMarble/Renderer/material.h" #include "Platform/OpenGL/openGLShader.h" #include "Platform/OpenGL/openGLTexture.h" namespace BlueMarble { class OpenGLMaterial : public Material { public: OpenGLMaterial(Ref<OpenGLShader> shader) : oShader(shade...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/ImGui/imGuiLayer.h
#pragma once #include "BlueMarble/layer.h" #include "BlueMarble/Events/applicationEvent.h" #include "BlueMarble/Events/keyEvent.h" #include "BlueMarble/Events/mouseEvent.h" namespace BlueMarble { class ImGuiLayer : public Layer { public: ImGuiLayer(); ~ImGuiLayer(); virtual void OnAttach() override; virt...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/ecs.h
#pragma once #include "Core/timeStep.h" #include "entity.h" #include <vector> namespace BlueMarble { class System { public: System() = default; virtual ~System() = default; virtual void OnUpdate(TimeStep ts, std::vector<Ref<Entity>>& entities) = 0; }; class EntityCompon...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/layer.h
<filename>BlueMarble/src/BlueMarble/layer.h #pragma once #include "BlueMarble/core.h" #include "BlueMarble/Events/event.h" #include "BlueMarble/Core/timeStep.h" namespace BlueMarble { class Layer { public: Layer(const std::string& name = "Layer"); virtual ~Layer(); virtual void OnAttach() {} virtual void...
EwanMcA/GameEngine
Sandbox/src/systems/territorySystem.h
#pragma once #include <BlueMarble.h> using BlueMarble::Entity; using BlueMarble::Ref; class TerritorySystem : public BlueMarble::System { public: TerritorySystem(std::shared_ptr<BlueMarble::GameCamera> camera) : oCamera(camera) {} virtual ~TerritorySystem() = default; virtual void OnUpdate(Blue...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/component.h
#pragma once #include <atomic> #include <vector> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include "BlueMarble/Renderer/material.h" #include "BlueMarble/Renderer/vertexArray.h" namespace BlueMarble { extern std::atomic<uint32_t> TypeIdCounter; template <typename T> int GetType...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/Events/applicationEvent.h
#pragma once #include "Event.h" namespace BlueMarble { class WindowResizeEvent : public Event { public: WindowResizeEvent(unsigned int width, unsigned int height) : oWidth(width), oHeight(height) {} inline unsigned int GetWidth() const { return oWidth; } inline unsigned int GetHeight() const { return oH...
EwanMcA/GameEngine
BlueMarble/src/Platform/OpenGL/OpenGLRendererAPI.h
#pragma once #include "BlueMarble/Renderer/RendererAPI.h" namespace BlueMarble { class OpenGLRendererAPI : public RendererAPI { public: virtual void Init() override; virtual void SetClearColor(const glm::vec4& color) override; virtual void Clear() override; virtual vo...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/Renderer/camera.h
#pragma once #include "BlueMarble/Core/timeStep.h" #include <glm/glm.hpp> namespace BlueMarble { class Camera { public: Camera(glm::mat4 projectionMatrix, glm::mat4 viewMatrix) : oProjectionMatrix(projectionMatrix), oViewMatrix(viewMatrix) { oPVMatrix = oProject...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/keyCodes.h
#pragma once // From glfw3.h #define BM_KEY_SPACE 32 #define BM_KEY_APOSTROPHE 39 /* ' */ #define BM_KEY_COMMA 44 /* , */ #define BM_KEY_MINUS 45 /* - */ #define BM_KEY_PERIOD 46 /* . */ #define BM_KEY_SLASH 47 /* / */ #define BM_KEY_0 ...
EwanMcA/GameEngine
Sandbox/src/gameLayer.h
#pragma once #include <BlueMarble.h> #include "imgui/imgui.h" #include "imgui/misc/cpp/imgui_stdlib.h" #include "glm/gtc/matrix_transform.hpp" #include "glm/gtc/type_ptr.hpp" class GameLayer : public BlueMarble::Layer { public: GameLayer(const uint32_t xCount, const uint32_t yCount, ...
EwanMcA/GameEngine
Sandbox/src/mapLayer.h
<reponame>EwanMcA/GameEngine<filename>Sandbox/src/mapLayer.h #pragma once #include <BlueMarble.h> class MapLayer : public BlueMarble::Layer { public: enum MODE { PLAYING = 0, EDITING = 1 }; enum DATA_LAYER { HEIGHT = 0, MOISTURE = 1, HEAT = 2 }; enum EDIT...
EwanMcA/GameEngine
Sandbox/src/city.h
<gh_stars>1-10 #pragma once #include <BlueMarble.h> #include "components/components.h" using BlueMarble::Ref; class City : public BlueMarble::Entity { public: City(uint32_t playerID, uint32_t initialPop, glm::vec3& position = glm::vec3(0)) { auto va = BlueMarble::Ref<BlueMarble::VertexArray>(BlueMar...
EwanMcA/GameEngine
Sandbox/src/systems/citySystem.h
#pragma once #include <BlueMarble.h> using BlueMarble::Entity; using BlueMarble::Ref; class CitySystem : public BlueMarble::System { public: CitySystem(std::shared_ptr<BlueMarble::GameCamera> camera) : oCamera(camera) {} virtual ~CitySystem() = default; virtual void OnUpdate(BlueMarble::TimeSte...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/Renderer/RenderCommand.h
<reponame>EwanMcA/GameEngine #pragma once #include "RendererAPI.h" namespace BlueMarble { class RenderCommand { public: inline static void Init() { cRendererAPI->Init(); } inline static void SetClearColor(const glm::vec4& color) { cRender...
EwanMcA/GameEngine
Sandbox/src/sandbox.h
<reponame>EwanMcA/GameEngine #pragma once #include <BlueMarble.h> #include "gameLayer.h" #include "mapLayer.h" #include "systems/renderSystem.h" #include "systems/citySystem.h" #include "systems/playerInputSystem.h" #include "systems/territorySystem.h" #define X_VERTICES 256 #define Y_VERTICES 256 class Sandbox : p...
EwanMcA/GameEngine
BlueMarble/src/Platform/OpenGL/openGLTexture.h
<reponame>EwanMcA/GameEngine #pragma once #include "BlueMarble/core.h" #include "BlueMarble/Renderer/texture.h" namespace BlueMarble { class OpenGLTexture2D : public Texture2D { public: OpenGLTexture2D(const std::string& path); virtual ~OpenGLTexture2D(); virtual uint32_t Get...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/Events/mouseEvent.h
<reponame>EwanMcA/GameEngine #pragma once #include "event.h" namespace BlueMarble { class MouseMoveEvent : public Event { public: MouseMoveEvent(float x, float y) : oMouseX(x), oMouseY(y) {} inline float GetX() const { return oMouseX; } inline float GetY() const { return oMouseY; } std::string ToStri...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/Renderer/material.h
<filename>BlueMarble/src/BlueMarble/Renderer/material.h<gh_stars>1-10 #pragma once #include "shader.h" #include "texture.h" #include <string> #include "glm/glm.hpp" namespace BlueMarble { class Material { public: virtual ~Material() = default; static Material* Create(Ref<Shader> shader)...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/Events/event.h
#pragma once #include "bmpch.h" #include "BlueMarble/core.h" namespace BlueMarble { enum class EventType { None = 0, MousePress, MouseRelease, MouseMove, MouseScroll, KeyPress, KeyRelease, KeyType, WindowClose, WindowFocus, WindowResize, WindowLostFocus, WindowMove }; enum EventCategor...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/log.h
<reponame>EwanMcA/GameEngine #pragma once #include "core.h" #include "spdlog/spdlog.h" #include "spdlog/fmt/ostr.h" namespace BlueMarble { class Log { public: static void Init(); inline static std::shared_ptr<spdlog::logger>& GetCoreLogger() { return cCoreLogger; } inline static std::shared_ptr<spdlog::log...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/window.h
<gh_stars>1-10 #pragma once #include "bmpch.h" #include "BlueMarble/Core.h" #include "BlueMarble/Events/Event.h" namespace BlueMarble { struct WindowProps { std::string Title; unsigned int Width; unsigned int Height; WindowProps(const std::string& title = "BlueMarble Engine", unsigned int width = 1600...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/terrain.h
#pragma once #include <memory> #include <vector> #include "BlueMarble/entity.h" #include "BlueMarble/Renderer/shader.h" #include "BlueMarble/Renderer/vertexArray.h" #include "BlueMarble/Renderer/texture.h" namespace BlueMarble { class BMPHeightMap { public: BMPHeightMap(const std::string& path); ...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/layerStack.h
<filename>BlueMarble/src/BlueMarble/layerStack.h #pragma once #include "BlueMarble/core.h" #include "layer.h" #include <vector> namespace BlueMarble { class LayerStack { public: LayerStack(); ~LayerStack(); void PushLayer(Layer* layer); void PushOverlay(Layer* overlay); void PopLayer(Layer* layer); ...
EwanMcA/GameEngine
BlueMarble/src/BlueMarble/entity.h
<filename>BlueMarble/src/BlueMarble/entity.h<gh_stars>1-10 #pragma once #include <map> #include "component.h" namespace BlueMarble { class Entity { public: Entity(long id = 0) : oID(id) {} virtual ~Entity() = default; long GetID() { return oID; } template <typename T> ...
erikalveflo/parallella-remapper
include/pcg.h
<filename>include/pcg.h #pragma once #include <stdint.h> // *Really* minimal PCG32 code / (c) 2014 <NAME> / pcg-random.org // Licensed under Apache License 2.0 (NO WARRANTY, etc. see website) typedef struct { uint64_t state; uint64_t inc; } pcg32_random_t; #define PCG32_INITIALIZER { 0x853c49e6748fea9bULL...
erikalveflo/parallella-remapper
src/remapping.c
#include "remapping.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include <math.h> // A function pointer to a comparison function used when sorting a list. typedef e_bool_t (*w_compare_func_t)(w_list_element_t, w_list_element_t); ///////////////////////////////////////...
erikalveflo/parallella-remapper
include/remapping.h
<filename>include/remapping.h #pragma once #include "pcg.h" #include <e-hal.h> #include <e-loader.h> // Used for documentation purposes to brand functions that can fail. typedef int w_error_code_t; typedef uint16_t w_matrix_element_t; typedef uint16_t w_list_element_t; typedef uint16_t w_core_id_t; typed...
erikalveflo/parallella-remapper
example/ping-pong/shared.h
<gh_stars>0 #pragma once #define _MAILBOX_ADDRESS 0x7000u typedef struct { char ping; char pong; } Mailbox;
erikalveflo/parallella-remapper
example/links/shared.h
<filename>example/links/shared.h #pragma once #define _MAILBOX_ADDRESS 0x7000u typedef struct { char counter; char go; char done; unsigned int next_mailbox; // Don't use a Mailbox pointer here. } Mailbox;
erikalveflo/parallella-remapper
example/links/e_main.c
<filename>example/links/e_main.c<gh_stars>0 #include "e_lib.h" #include "shared.h" int main(void) { volatile Mailbox *mailbox; volatile Mailbox *next; mailbox = (Mailbox *)_MAILBOX_ADDRESS; next = (Mailbox *)mailbox->next_mailbox; while (mailbox->go == 0) {} next->counter = mailbox->counter + 1...
erikalveflo/parallella-remapper
example/ping-pong/e_main.c
<filename>example/ping-pong/e_main.c #include "e_lib.h" #include "shared.h" int main(void) { volatile Mailbox *mailbox; mailbox = (Mailbox *)_MAILBOX_ADDRESS; while (mailbox->ping == 0) {} mailbox->pong = 1; return 0; }
erikalveflo/parallella-remapper
example/links/main.c
// // Links example. // // Copyright (c) 2015, <NAME>. // #include <stdlib.h> #include <stddef.h> #include <stdio.h> #include <string.h> #include <unistd.h> #include <sys/time.h> #include <stdint.h> #include <math.h> #include <assert.h> #include <e-hal.h> #include <e-loader.h> #include <remapping....
felixerdy/circuitpython
supervisor/shared/external_flash/external_flash.c
<reponame>felixerdy/circuitpython /* * This file is part of the MicroPython project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2016, 2017 <NAME> for Adafruit Industries * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated do...
felixerdy/circuitpython
ports/raspberrypi/common-hal/nvm/ByteArray.c
/* * This file is part of the MicroPython project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2020 microDev * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software...
felixerdy/circuitpython
shared-bindings/bitmaptools/__init__.c
<reponame>felixerdy/circuitpython /* * This file is part of the Micro Python project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2021 <NAME> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Softw...
felixerdy/circuitpython
ports/raspberrypi/boards/pimoroni_tiny2040/mpconfigboard.h
<filename>ports/raspberrypi/boards/pimoroni_tiny2040/mpconfigboard.h<gh_stars>0 #define MICROPY_HW_BOARD_NAME "Pimoroni Tiny 2040" #define MICROPY_HW_MCU_NAME "rp2040" #define MICROPY_HW_LED_R (&pin_GPIO18) #define MICROPY_HW_LED_G (&pin_GPIO19) #define MICROPY_HW_LED_B (&pin_GPIO20) #define MICROPY_HW_USER_SW (&pin_...
felixerdy/circuitpython
shared-module/bitops/__init__.c
<reponame>felixerdy/circuitpython<gh_stars>0 /* * This file is part of the Circuit Python project, https://github.com/adafruit/circuitpython * * The MIT License (MIT) * * Copyright (c) 2021 <NAME> for Adafruit Industries * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this ...
felixerdy/circuitpython
ports/raspberrypi/common-hal/audiobusio/I2SOut.c
<reponame>felixerdy/circuitpython /* * This file is part of the MicroPython project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2021 <NAME> for Adafruit Industries * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated document...
felixerdy/circuitpython
ports/raspberrypi/boards/adafruit_feather_rp2040/mpconfigboard.h
#define MICROPY_HW_BOARD_NAME "Adafruit Feather RP2040" #define MICROPY_HW_MCU_NAME "rp2040" #define MICROPY_HW_NEOPIXEL (&pin_GPIO16) #define DEFAULT_I2C_BUS_SCL (&pin_GPIO3) #define DEFAULT_I2C_BUS_SDA (&pin_GPIO2) #define DEFAULT_SPI_BUS_SCK (&pin_GPIO18) #define DEFAULT_SPI_BUS_MOSI (&pin_GPIO19) #define DEFAULT...
felixerdy/circuitpython
shared-module/displayio/TileGrid.c
/* * This file is part of the Micro Python project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2018 <NAME> for Adafruit Industries * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to ...
felixerdy/circuitpython
shared-module/adafruit_bus_device/SPIDevice.c
<filename>shared-module/adafruit_bus_device/SPIDevice.c /* * This file is part of the MicroPython project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2020 <NAME> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentat...
felixerdy/circuitpython
ports/raspberrypi/boards/raspberry_pi_pico/mpconfigboard.h
<filename>ports/raspberrypi/boards/raspberry_pi_pico/mpconfigboard.h // LEDs // #define MICROPY_HW_LED_STATUS (&pin_PA17) #define MICROPY_HW_BOARD_NAME "Raspberry Pi Pico" #define MICROPY_HW_MCU_NAME "rp2040" // #define DEFAULT_I2C_BUS_SCL (&pin_PA23) // #define DEFAULT_I2C_BUS_SDA (&pin_PA22) // #define DEFAULT_S...
felixerdy/circuitpython
shared-module/bitmaptools/__init__.c
/* * This file is part of the Micro Python project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2021 <NAME> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software ...
felixerdy/circuitpython
supervisor/shared/display.c
/* * This file is part of the MicroPython project, http://micropython.org/ * * The MIT License (MIT) * * Copyright (c) 2019 <NAME> for Adafruit Industries * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to d...
felixerdy/circuitpython
ports/raspberrypi/boards/pimoroni_picosystem/mpconfigboard.h
#define MICROPY_HW_BOARD_NAME "Pimoroni PicoSystem" #define MICROPY_HW_MCU_NAME "rp2040" #define MICROPY_HW_VBUS_DETECT (&pin_GPIO2) #define MICROPY_HW_LCD_RESET (&pin_GPIO4) #define MICROPY_HW_LCD_CS (&pin_GPIO5) #define MICROPY_HW_LCD_SCLK (&pin_GPIO6) #define MICROPY_HW_LCD_MOSI (&pin_GPIO7) #define MICROPY_HW_LCD...
felixerdy/circuitpython
py/builtinevex.c
<reponame>felixerdy/circuitpython<filename>py/builtinevex.c /* * This file is part of the MicroPython project, http://micropython.org/ * * The MIT License (MIT) * * SPDX-FileCopyrightText: Copyright (c) 2013, 2014 <NAME> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this ...
jonas054/printelbrot
mandelbrot.c
<gh_stars>1-10 #if 0 gcc -pthread -O2 -o mandelbrot mandelbrot.c && ./mandelbrot "$@" exit #endif // Good spots: // X:-2.349932e-01 Y:8.281560e-01 S:2.622605e-07 M:4644 #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <pthread.h> #include <sys/ioctl.h> #include <unistd.h> int wi...
605294156/XCModuleManager
XCModuleManager/XCModuleManager.h
// // XCModuleManager.h // // // Created by XiaoCheng on 05/08/2019. // Copyright © 2019 赵思集团. All rights reserved. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @import UIKit; @protocol XCModule <UIApplicationDelegate> @end @interface XCModuleManager : NSObject<UIApplicationDelegate> + (insta...
hananiahhsu/OpenCAD
XUXUCAM/CamCores/CamGeneration/cam_xmloutput.h
#ifndef CAM_XMLOUTPUT_H #define CAM_XMLOUTPUT_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ #endif // CAM_XMLOUTPUT_H
hananiahhsu/OpenCAD
XUXUCAM/CamCores/CamEng/cam_pen.h
#ifndef CAM_PEN_H #define CAM_PEN_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ class Cam_Pen { public: Cam_Pen() {} virtual~Cam_Pen(); public: }; ...
hananiahhsu/OpenCAD
XUXUCAM/CamCores/CamEng/cam_entity.h
#ifndef CAM_ENTITY_H #define CAM_ENTITY_H #include "CamCores/CamEng/cam_entity_container.h" #include "CamCores/CamEng/cam_vector.h" /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ //Abstr virtual Class(interf...
hananiahhsu/OpenCAD
XUXUCAM/CamCores/CamEng/cam_layerlist.h
#ifndef CAM_LAYERLIST_H #define CAM_LAYERLIST_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ class Cam_LayerList { public: Cam_LayerList() {} virtual ~Cam_LayerList(); public: ...
hananiahhsu/OpenCAD
XUXUCAM/CamCores/CamEng/cam_math.h
#ifndef CAM_MATH_H #define CAM_MATH_H #include <vector> class Cam_Vector; //class RS_VectorSolutions; class QString; class Cam_Math { private: Cam_Math() = delete; public: static int round(double v); static double pow(double x, double y); static Cam_Vector pow(Cam_Vector x, double y);...
hananiahhsu/OpenCAD
XUXUCAM/dxfSrc/dl_creationadapter.h
/**************************************************************************** ** $Id: dl_creationadapter.h 8865 2008-02-04 18:54:02Z andrew $ ** ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** This file is part of the dxflib project. ** ** This file may be distributed and/or modified under the terms o...
hananiahhsu/OpenCAD
XUXUCAM/CamDxf/camleads.h
<reponame>hananiahhsu/OpenCAD #ifndef CAMLEADS_H #define CAMLEADS_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ #include "CamDxf/qpointfwithparent.h" #include "CamDxf/campart.h" #include <QtGui> ...
hananiahhsu/OpenCAD
XUXUCAM/CamUi/CamUiForms/cam_blockdlg.h
#ifndef CAM_BLOCKDLG_H #define CAM_BLOCKDLG_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ #endif // CAM_BLOCKDLG_H
hananiahhsu/OpenCAD
XUXUCAM/CamCores/CamInfo/cam_position.h
<filename>XUXUCAM/CamCores/CamInfo/cam_position.h #ifndef CAM_POSITION_H #define CAM_POSITION_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ #end...
hananiahhsu/OpenCAD
XUXUCAM/CamCores/CamEng/cam_entity_container.h
<reponame>hananiahhsu/OpenCAD #ifndef CAM_ENTITY_CONTAINER_H #define CAM_ENTITY_CONTAINER_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ class Cam_Entity_Container { public: Cam_Entity_Container(); ...
hananiahhsu/OpenCAD
XUXUCAM/CamUi/CamUiBasic/cam_workshop.h
#ifndef CAM_WORKSHOP_H #define CAM_WORKSHOP_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ #endif // CAM_WORKSHOP_H
hananiahhsu/OpenCAD
XUXUCAM/CamCores/CamDebug/cam_debug.h
<reponame>hananiahhsu/OpenCAD #ifndef CAM_DEBUG_H #define CAM_DEBUG_H #endif // CAM_DEBUG_H
hananiahhsu/OpenCAD
XUXUCAM/CamDxf/camscene.h
<gh_stars>10-100 #ifndef CAMSCENE_H #define CAMSCENE_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ #include <QtGui> #include <QWidget> #include <QGraphicsScene> #include <QGraphicsLineItem> #include <...
hananiahhsu/OpenCAD
XUXUCAM/dxfSrc/dl_dxf.h
<gh_stars>10-100 /**************************************************************************** ** $Id: dl_dxf.h 8865 2008-02-04 18:54:02Z andrew $ ** ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** This file is part of the dxflib project. ** ** This file may be distributed and/or modified under the te...
hananiahhsu/OpenCAD
XUXUCAM/CamDxf/campart.h
<filename>XUXUCAM/CamDxf/campart.h #ifndef CAMPART_H #define CAMPART_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ #include "CamDxf/qpointfwithparent.h" #include "camleads.h" #include <QtGui> #include ...
hananiahhsu/OpenCAD
XUXUCAM/cam_newprt.h
#ifndef CAM_NEWPRT_H #define CAM_NEWPRT_H /* ************************************ *** @<NAME> *** @2017.06.6 *** @NanJing,China *** @<EMAIL> *** HardWriting Ui ************************************ */ #include <QDialog> #include <QCloseEvent> #include <QPushButton> #include <QLineEdit> #include <...
hananiahhsu/OpenCAD
XUXUCAM/FileIO/cam_fileio.h
<reponame>hananiahhsu/OpenCAD #ifndef CAM_FILEIO_H #define CAM_FILEIO_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ #include <QFile> #include <QTextStream> #include <QMessageBox> class CAM_FileIO { publ...
hananiahhsu/OpenCAD
XUXUCAM/CamCores/CamEng/cam_vector.h
<filename>XUXUCAM/CamCores/CamEng/cam_vector.h #ifndef CAM_VECTOR_H #define CAM_VECTOR_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ #include <math.h> #include <algorithm> class Cam_Vector { public:...
hananiahhsu/OpenCAD
XUXUCAM/CamCores/CamSci/cam_sci.h
#ifndef CAM_SCI_H #define CAM_SCI_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ #endif // CAM_SCI_H
hananiahhsu/OpenCAD
XUXUCAM/CamDxf/camdxf.h
#ifndef CAMDXF_H #define CAMDXF_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ /* Number of decimal digits of precision in a double */ #include <float.h> #include "dl_dxf.h" #include "dl_creatio...
hananiahhsu/OpenCAD
XUXUCAM/CamCores/CamEng/cam_layer.h
<reponame>hananiahhsu/OpenCAD<gh_stars>10-100 #ifndef CAM_LAYER_H #define CAM_LAYER_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ class Cam_Layer { public: Cam_Layer() {} virtual~Cam_Layer...
hananiahhsu/OpenCAD
XUXUCAM/dxfSrc/dl_exception.h
<reponame>hananiahhsu/OpenCAD /**************************************************************************** ** $Id: dl_exception.h 3591 2006-10-18 21:23:25Z andrew $ ** ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** Copyright (C) 2001 <NAME>. ** ** This file is part of the dxflib project. ** ** This fil...
hananiahhsu/OpenCAD
XUXUCAM/CamDxf/qpointfwithparent.h
<reponame>hananiahhsu/OpenCAD #ifndef QPOINTFWITHPARENT_H #define QPOINTFWITHPARENT_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ #include <QtGui> class QPointFWithParent; typedef QList <QPointFWithParent > QPFWPL...
hananiahhsu/OpenCAD
XUXUCAM/CamCores/CamEng/cam_block.h
<reponame>hananiahhsu/OpenCAD<gh_stars>10-100 #ifndef CAM_BLOCK_H #define CAM_BLOCK_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ class Cam_Block { public: Cam_Block() {} virtual~Cam_Block(); ...
hananiahhsu/OpenCAD
XUXUCAM/cam_importmat.h
#ifndef CAM_IMPORTMAT_H #define CAM_IMPORTMAT_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @LianYunGang,China *** @<EMAIL> ************************************ */ #include <QDialog> #include <QAbstractButton> #include <QFileDialog> namespace Ui { class CAM_ImportMat; ...
hananiahhsu/OpenCAD
XUXUCAM/cam_importprt.h
<filename>XUXUCAM/cam_importprt.h #ifndef CAM_IMPORTPRT_H #define CAM_IMPORTPRT_H /* ************************************ *** @<NAME> *** @2017.06.06 *** @NanJing,China *** @<EMAIL> ************************************ */ #include <QDialog> #include <QAbstractButton> #include <QFileDialog> #include...
hananiahhsu/OpenCAD
XUXUCAM/dxfSrc/dl_entities.h
/**************************************************************************** ** $Id: dl_entities.h 7812 2008-01-04 16:56:09Z andrew $ ** ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** This file is part of the dxflib project. ** ** This file may be distributed and/or modified under the terms of the *...
hananiahhsu/OpenCAD
XUXUCAM/StringOperation/stringoperation.h
#ifndef STRINGOPERATION_H #define STRINGOPERATION_H /* ************************************ *** @<NAME> *** @2017.05.10 *** @NanJing,China *** @<EMAIL> ************************************ */ #include<QString> #include<QList> class StringOperations { public: StringOperations(void); ...