3d-mesh Strips as Tokens: Artist Mesh Generation with Native UV Segmentation Paper • 2604.09132 • Published Apr 10 • 55 PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World Paper • 2605.05163 • Published 27 days ago • 37
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation Paper • 2604.09132 • Published Apr 10 • 55
PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World Paper • 2605.05163 • Published 27 days ago • 37
3dgs GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens Paper • 2604.15284 • Published Apr 16 • 25
GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens Paper • 2604.15284 • Published Apr 16 • 25
vlm VLMs Need Words: Vision Language Models Ignore Visual Detail In Favor of Semantic Anchors Paper • 2604.02486 • Published Apr 2 • 10
VLMs Need Words: Vision Language Models Ignore Visual Detail In Favor of Semantic Anchors Paper • 2604.02486 • Published Apr 2 • 10
3dgs GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens Paper • 2604.15284 • Published Apr 16 • 25
GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens Paper • 2604.15284 • Published Apr 16 • 25
3d-mesh Strips as Tokens: Artist Mesh Generation with Native UV Segmentation Paper • 2604.09132 • Published Apr 10 • 55 PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World Paper • 2605.05163 • Published 27 days ago • 37
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation Paper • 2604.09132 • Published Apr 10 • 55
PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World Paper • 2605.05163 • Published 27 days ago • 37
vlm VLMs Need Words: Vision Language Models Ignore Visual Detail In Favor of Semantic Anchors Paper • 2604.02486 • Published Apr 2 • 10
VLMs Need Words: Vision Language Models Ignore Visual Detail In Favor of Semantic Anchors Paper • 2604.02486 • Published Apr 2 • 10